Back in the early 1990s Origin’s Wing Commander dominated the genre of space combat simulations. The series’ combination of smooth gameplay, animated cut-sequences and incredibly detailed (for the early 1990s) in-flight graphics cemented its place as King of space combat sims.
Archive for May, 2012
By the early 1990s the Ultima series had risen to the pinnacle of the PC role-playing genre. Ultima VII: The Black Gate and its successor The Serpent Isle were astonishingly ambitious, masterfully executed games.
When I first played through Under a Killing Moon back in 1994 I realized one thing; here finally was a game worthy of the oft used (but rarely deserved) catchphrase ‘interactive movie.’
The name Phantasmagoria brings two things immediately to mind; a long overdue, extravagantly produced PC adventure game from Sierra and a nasty bout of overblown, relatively unjustified controversy.
When it came out back in the late 1990s Kingpin heralded a new era where PC gaming aggressively sought to become part of mainstream culture. Its copious use of swearing and gratuitous violence was a sort of anguished plea directed at the masses – “It’s really not nerdy to play PC games any more, look at me I’m cool…”