Back in the early 1990s Origin’s Wing Commander dominated the genre of space combat simulations. The series’ combination of smooth gameplay, animated cut-sequences and incredibly detailed (for the early 1990s) in-flight graphics cemented its place as King of space combat sims.
By the early 1990s the Ultima series had risen to the pinnacle of the PC role-playing genre. Ultima VII: The Black Gate and its successor The Serpent Isle were astonishingly ambitious, masterfully executed games.
When I first played through Under a Killing Moon back in 1994 I realized one thing; here finally was a game worthy of the oft used (but rarely deserved) catchphrase ‘interactive movie.’
The name Phantasmagoria brings two things immediately to mind; a long overdue, extravagantly produced PC adventure game from Sierra and a nasty bout of overblown, relatively unjustified controversy.
When it came out back in the late 1990s Kingpin heralded a new era where PC gaming aggressively sought to become part of mainstream culture. Its copious use of swearing and gratuitous violence was a sort of anguished plea directed at the masses – “It’s really not nerdy to play PC games any more, look at me I’m cool…”