I’ve got a full Diablo III review in the pipeline and of course I’ve also recently posted my Diablo III first impressions. However all of this talk about the most recent game in the series has got me feeling a little sentimental, so I thought I’d post a retro review of the original Diablo game circa January 1997.
The brainchild of Peter Molyneux, Black & White was one of the most innovative and challenging PC games of the early 2000s. It didn’t adhere to the typical 2+2=4 gameplay formula, and instead allowed players to explore their own personalities in a vast, virtual world.
Back in the early 1990s Origin’s Wing Commander dominated the genre of space combat simulations. The series’ combination of smooth gameplay, animated cut-sequences and incredibly detailed (for the early 1990s) in-flight graphics cemented its place as King of space combat sims.
By the early 1990s the Ultima series had risen to the pinnacle of the PC role-playing genre. Ultima VII: The Black Gate and its successor The Serpent Isle were astonishingly ambitious, masterfully executed games.
When I first played through Under a Killing Moon back in 1994 I realized one thing; here finally was a game worthy of the oft used (but rarely deserved) catchphrase ‘interactive movie.’